Fabrizio/Precision Teaching Workshop Notes
Behavior Analysis =
- Experimental Analysis of Behavior (The investigation through highly controlled and systematic scientific manipulation of the governing laws of behavior)
- Behaviorism (The philosophical underpinnings of behavior science)
- Applied Behavior Analysis (The application of laws derived from Experimental Analysis of Behavior to problems of human concern)
Instructional Technologies Derived from ABA
- Discrete Trial Training
- Direct Instruction
- Mathematics
- Incidental Teaching
- Precision Teaching
- Programmed Instruction
- Errorless Learning
- Stimulus Equivalence
- Personalized Systems of Instruction
History of Fluency Based Instruction
- Skinner - rate as a metric of behavior - active learner
- Lindsley - Standard Celeration Chart
- Haughton - fluency concept
Examples
- You will have exactly 1 minute to ....
- Write/Count by 5's (eg 5,10,15,20, etc)
- Don't start until I say "please begin"
Fluent is defined by
- Flowing
- Effortless
- Well practices
- Accurate
- Second nature
- Automatic
Fluency - the definition of Mastery =
- Accuracy + Speed
- Quality + Pace
- Frequency of Correct Responses
- Doing the right thing without hestitation
- Automatic or second nature response
- True mastery
Results of Fluency
- Retention and maintenance of skills and knowledge
- Endurance, attention span, resistance to distraction
- Stability - the ability to engage in the skill easily in face of distraction
- Application or transfer of training (creativity)
- Adduction - skills that produce new patterns of responding
Percent correct is misleading
- 100% correct is bad
- Ceiling on percent correct
- One learner may get 100% and the other only 80% but the 100% learner took twice as long!
- A learner could get 80% right one day (8 out of 10) but 100% a day later (2 out of 2) - is the learner really improving?
Aims - performance standards
Some initial research based aims:
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Think
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130-150 per min
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130-150 per min
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See
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30-35 per min
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55-60 per min
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50-55 per min
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Hear
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30-35 per min
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30-35 per min
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Feel
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Do
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Mark
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Match
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Say
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Write
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Type
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Point
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Examples of Language Skills Taught
- Hear/Touch Colors
- Hear/Touch Animals
- Hear/Touch Objects (clothing, food, furniture, vehicles,etc)
- Hear/Touch People
- Hear/Do Receptive Instructions
- Hear/Touch Objects by feature, function, and class
- See/Say Colors
- See/Say Animals
- See/Say Objects (clothing, food, furniture, vehicles,etc)
- See/Say People
- See/Say Nouns in the room
- See/Say Nouns in a book
- See/Say object by feature, function, and class
Random Notes:
- Movements per minute- add other categories if running out of steam to fillin minute timing
- ELF - CV VC co articulation
- Attend to number of syllabals
- Ben Bronze Academy in Conn have data on web
- Practice everyday
- Distributed practice vs. Concentrated practice
- Goal is based on previous performance (not just yesterday)
- Need 3 for a trend
- Instruction should be quick and brisk
- Miss component skill?
- 3-5 practices per day
- Given daily practice
- Clay Starlin
- Reminder down to zero
- Develop noticing skills (4-6 statements/minute)
- SD vs Sdelta
- What to do when you hear this not when - behavior under narrow fragile control.
- Trainer trained to Deliver - not select or evaluate
Staff training/Program management
- 2 or 3 therapists
- Weekly program review
- Progress on all skills being taught or practiced
- Interventions prescribed when needed
- New skill identified
- Weekly coaching of therapists
- in situ and videotaped observations of teaching with feedback
- Timed practice describing program components
- Weekly teaching goals set (measurable)
- Salary tied to performance
Feedback system for staff training
- Organization
- Neat/clean
- Materials complete
- Accessible
- Tim until 1st response < 2min
- Expectations
- Goal on current data
- Show/tell what goal is
- Show reinforcer
- Tell reinforcer and reaching goal
- State expectation for learning skills
- Follow thru on reward delivery
- Instructional Delivery
- Get attention before deliver first cue
- Provide clear focus cue
- Provide response cue
- Clear visual spacial presentation
- Deliver cue as scripted
- Verifies student responses during initial stages of instruction
- Allow thinking time where appropriate
- Provides no individual Cuing
- Speech in rhythmic
- Tone of voice
- Once accurate, builds student's rate of responding across stimuli
- Provides pre-conditions
- Data Collection
- Needed data sheets are present and setup before instruction begins
- Records data as instruction progress in?)
- Data are recorded accurately
- Data are graphed immediately at end of activity
- Error Correction
- All errors are corrected
- Waites no more than 2 seconds for response
- Onces modeleed, delivers cue again
- Accepts only target resonse as ??
- Conducts daily checks
- Intervenes takes <3 min to show?
- Discriminate beteween when intervention and ??instruction as needed
- Reinforcement
- Behavior Management
- Correct Responses
- Errors
- Prompted REsponses
- Misbehavior
- Response Cues
Component/Compiste Analysis
- Parts (components, elements, tools, links)
- Wholes (composites, compounds, repertoires, chains)
Conducting Component/Composite Analysis
- Select a skill or concept to be taught (composite)
- Break the task down into its smallest parts (components)
- Teach the components skills
- Build fluency on each of the component skills
- Teach the composite skill
Haughton's Big 6 + 6 Tool Skills: Elements of Fine Motor Skills
- Reach
- Point
- Touch
- Grasp
- Place
- Release
- Push
- Pull
- Squeeze
- Tap
- Twist
- Shake
Components of Fluency-Based Instruction
- Skills are established (instruction)
- Skills are practiced DAILY
- All practices are timed
- Performance is graphed on the Standard Celeration Chart (you can find this thru cheap software as a logrithmic chart)
- Changes are made when the student does not grow
- Outcomes of Fluency (RESAA) are empirically validated
Traditional DTT vs Fluency-Based Instruction
| Emphasis on accuracy only (% correct) | Emphasis on rate (responses per minute) |
| Insuffiecient practice opportunities | High number of practice opportunities |
| Instruction is time intensive |
Instruction is not time intensive |
| Does not guarantee essential learning outcomes | Does guarantee RESAA |
Timed Practices:
- All practices are done under timed conditions
- Timing intervals range according to skill and stage of learning (1 minutes, 30 seconds, 10 seconds, duration timing)
Kathy – June 28, 2007